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Today though, we're meeting with Introversion to see Multiwinia, the multiplayer take on the developer's first major hit, Darwinia. Our favourite weapon is the air strike, where Space Invaders-like aliens fire on your enemies. Having inked deals with Microsoft to develop titles for the Xbox 360, Introversion is now lucky enough to work with the business' major names while continuing to play by its own rules. He recounts how one major British name turned down his request for £50,000 of funding on one of the company's early titles-a decision that meant he had to survive on nothing, but one that's allowed Introversion to stay completely independent ever since. "Straight after, pretty much every publisher in the business approached us," he continues. "It really kicked off when we told publishers we didn't want them f**cking up our game," said director Tom, referencing the company's famous IGF award acceptance speech for Darwinia. In Blitzkrieg, you have to capture your enemies' flags while keeping control of your own. The company's Tom and Vicky Arundel met with us in the south of the capital to give us an overview of the company's development, followed by a hands-on with new modes from its upcoming Multiwinia. From shipping its first game on CD-Rs to signing a distribution deal with Valve's Steam, Introversion is now successful enough to have a central London office where it's developing its fourth original title.
#MULTIWINIA MOD FUTUREWINIANS SOFTWARE#
Introversion Software has come a long way since it started out in a small English bedroom.